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Audulus user library
Audulus user library







audulus user library

High-level memory-safe binding generator for Flutter/Dart Rust Exemplary real world app built with Rust + Yew + WebAssembly, by Function Components + Hooks, also supports desktop by Tauri. A reactive library for creating web apps in Rust and WebAssembly Build smaller, faster, and more secure desktop applications with a web frontend. Rust / Wasm framework for building client web apps When comparing dioxus and rui you can also consider the following projects: Is it conveninent to make cross-platform GUI softwares using Rust now?.I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :) I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. Also doesn't require any GPU compute (though I do use GPU compute for some things). It works pretty well, and doesn't require as much preprocessing as the code in the article. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. > The bezier path fill case is somewhat original. Here's the approach for rendering path fills.

audulus user library audulus user library

I've done a library for vector graphics on the GPU which works pretty well for my uses:









Audulus user library